Dynamic war in Guild Wars 2
This is something what at least very known MMO has not implemented and maybe Anet should consider to be different from typical developers even more.
Dynamic wars, meaning that eg. in each week random day and random time. Charr eg randomly pick one enemy town and attack there, then outcome causes at least temporal effects like they get city and then other side try to mount counterattack.
Other can be that Canthan's tyrannical Emperor try to attack Tyria and fortify shore with big camps and a lot troops and attempt to conquer places, then eventually pushed back.
A lot random stuff like that can be world look more "war like" and give better immersion from Guild Wars 2.
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